REC · 001 · Hard surface 3D SYS — UTC

Modeled
in real
time.

Hard surface modeling, taught at full speed. No timelapses, no magic cuts — every wrong click and undo stays in. Workflows from a working artist shipping at Sony Interactive.

Live workspace · Blender Environment Art
PROJ · 01 BLENDER · ENVIRONMENT · ART · THE · WORKSHOP Render slot — drop final JPG here
Currently shooting

1 lessons published

Watch preview →
1 courses 1 lessons 0.1h footage 1 students All courses include source files · 30-day refund · Lifetime access
No.02 · The promise

What you actually get
when you sit down.

01

Real-time, unedited

Every cut, every undo, every wrong-click stays in. You see the actual rhythm of working.

02

Reference-driven

We start from a real concept piece and break it down before touching Blender. The decision-making is the lesson.

03

Portfolio outcomes

By the end of each course you have a render worth shipping — not a sphere with bevels on it.

No.03 · Premium courses

Featured.

See all 1 →
No.04 · The proof

Watch a 3-hour lesson.
Find the cut.

There isn't one. Below is the actual recorded length vs. final lesson length for the K4 Kiosk course — a sample so you can see the discipline.

LessonRecordedPublishedDiff
02 · Blocking 23:04 22:18 −0:46 trim only
03 · Panel work 36:11 35:42 −0:29 trim only
04 · Door & glass 29:00 28:11 −0:49 trim only
07 · Damage geo 33:18 32:45 −0:33 trim only
09 · Procedural rust 41:08 40:22 −0:46 trim only

Trims are dead-air at the start/end of recording. No mid-lesson edits.

PORT · 01 ALBERTO · STUDIO PHOTO
No.06 · The instructor

Alberto.
Working artist. Tokyo.

I ship hard-surface assets at Sony Interactive — the same workflows I teach here. Eight years of full-time game work, six of those with Plasticity in my pipeline. I started 3DArtStuff because every "Blender course" I tried as a beginner skipped the part I actually needed: watching someone real-time think through a problem.

No timelapses. No music montage. If a fillet fails, you watch me fix the fillet. That's the whole pitch.

Studios shipped atSony Interactive · Capcom · ind.
Years teaching6
Students taught11.9k
Tools dailyBlender · Plasticity · Substance · Marmoset
No.07 · FAQ

Things people ask.

Q.01 Are the courses beginner-friendly? +

The intro courses (Plasticity Fundamentals, Hard Ops) assume zero. The premium courses assume you have finished the donut tutorial — basic Blender navigation and modifier confidence.

Q.02 What software do I need? +

Blender (free) for everything. A few courses use Plasticity (one-time license, free trial available) and Substance Painter (subscription or Steam one-time). Each course page lists the exact tools.

Q.03 Do you offer refunds? +

30 days, no questions. Email me. I track these myself.

Q.04 Why no timelapses? +

Because the value is in the decision-making, not the modeling. You learn nothing watching a sphere become a kiosk in 3 seconds.

Q.05 Can I download the source files? +

Yes — every course includes the .blend files at every major checkpoint, plus reference images and any addons used.

Q.06 Will there be updates? +

Yes, lifetime access. When Blender ships breaking changes I re-record the affected lessons and email enrolled students.

No.08 · End transmission

Built by a working artist.
Taught like one.

Free intro courses. No card required. Start with K4 or Plasticity.